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Return homeHow the league works
This is how current leagues play. Your league’s Rules & trust page explains the rules for each week, including earlier seasons with different roster, standings, or submission rules.
Drafts stay private. After submission, other members can see which games you selected. Bet details and per-game counts remain hidden until the game’s start is confirmed. Submitted bets cannot be edited or canceled. A submitted parlay locks in full, but each leg’s pick reveals only when that game starts. Later legs remain sealed even after an earlier game begins.
Every week you have a matchup starts with 1,000 fresh virtual credits. Save picks as private drafts, then submit one or more bets before each selected game’s kickoff. You can submit up to 20 bets across the week; each single or parlay counts as one bet. Drafts do not submit automatically or reserve odds. Each bet uses whole credits with a 50-credit minimum.
Choose pregame winner, spread, game totals, and available player props. Props share your weekly credits. For singles, you may make one pick per game and market, or per player and statistic. Opposite sides of the same game or market are allowed across separate tickets when at least one is a parlay. One single per game and market remains the limit.
Parlays are available in Practice and in league weeks where they are enabled. Combine at least two selections from different eligible games in the same week. There is no set leg limit; same-game parlays are not allowed. Each parlay has one whole-credit stake of at least 50 credits, shares your 1,000 weekly credits with singles, and counts once toward the 20-bet limit. A selection may appear in a single and a parlay, or in multiple parlays.
At −200 or longer, one single may use the full card. A single on a favorite shorter than −200 is capped at 750 credits. This favorite cap applies only to singles. Where parlays are enabled, a parlay can use all your remaining weekly credits.
For singles, wins return stake plus profit, losses return zero, and pushes or voids return stake. Your weekly score is total returned credits, rounded at each receipt to 0.01 credit.
A winning parlay returns your stake multiplied by the combined accepted odds, with the final return rounded once to 0.01 credit. Any losing leg makes the parlay return zero. Pushes and voids are removed from the combined odds; one remaining leg uses the full original stake, and a parlay with all legs pushed or voided returns that stake. Legs never score separately.
Partial cards score normally. Unused credits expire at the final game’s cutoff. Zero submitted bets in a scheduled matchup counts as a missed week. A third regular-season miss removes playoff eligibility. Returns do not replenish your available credits.
Leagues support 4–16 teams, including odd numbers. With an odd roster, one team has a rotating scheduled bye each regular-season week. A bye has no competitive matchup, required picks, or effect on your record or standings. An optional 1,000-credit exhibition card lets you use the same betting rules and follow real results. Skipping it has no attendance penalty.
Regular-season standings rank teams by matchup win percentage, then average points per scheduled matchup. Bye weeks are excluded from both. An unsubmitted scheduled matchup still counts as a loss and zero points. Your league’s Rules & trust page explains the remaining tiebreakers.
The regular season runs from your league’s starting NFL week through Week 14. Leagues of 9 or fewer use a top-four bracket; leagues of 10 or more qualify up to six teams, with first-round advancement for the top seeds. Week 17 decides the champion. Championship and exhibition matchups, with scheduled byes when needed, continue through Week 18. The season is complete after Week 18 is finalized.
Virtual credits have no cash value, cannot be purchased, and never carry into a future weekly allocation.